• Flying Squid@lemmy.world
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    5 hours ago

    As a man who has never played Elden Ring and really knows nothing about it beyond it being the name of a game, the people getting all het up in these comments are very amusing. I think you guys proved her point.

  • Kaelygon@lemmy.world
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    6 hours ago

    I once made the mistake googling easy mode for Elden ring that someone gifted to me. Once I saw the gatekeeping on Reddit, I decided it’s not a game for me and uninstalled. I’m sorry that I suck at video games

    • shneancy@lemmy.world
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      4 hours ago

      it gets much easier when you start treating it like a rhythm game where you get into dance offs with the enemies:)

      and no need to interact with a game’s community when it’s shite, it’s a single player game you can enjoy it however you want! (or don’t, i’m not pressuring you, just don’t want you to miss out on a good game because its fanbase is made of out assholes)

      • Seasm0ke@lemmy.world
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        21 minutes ago

        I have gotten all achievements for the game and this is the way. I am not even particularly good, just determined. It is a very good game, just dont read the comments on fextralife.

    • lud@lemm.ee
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      4 hours ago

      There are probably some mods that make it easier if you want to play.

      And yeah game communities suck sometimes.

  • Simulation6@sopuli.xyz
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    7 hours ago

    Souls games just require patience, you can get better. It’s the stupidly complex games I have trouble with. Games like BG3 are like taking freshmen chemistry again. Too much effort trying to figure out whats going on.

    • Flying Squid@lemmy.world
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      5 hours ago

      If there was an easy mode where you could lift lighter weights and get just as fit (which would be the correct analogy here), I think a lot of people would opt for that.

    • conartistpanda@lemmy.world
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      4 hours ago

      Yeah you’re on point, you should start lifting light and learn the basics first. As long as you get stronger and learn who cares.

      As long as the player is having fun who cares?

  • KomfortablesKissen@discuss.tchncs.de
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    8 hours ago

    You want to feel alienation? But isn’t this what you are already experiencing?

    As for the bait: I don’t need easy mode, I don’t want easy mode; but it really isn’t my decision.

  • Dizzy Devil Ducky@lemm.ee
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    8 hours ago

    One thing I’ve never understood is devs making a game that is 100% intended to be difficult to complete and then some people come along to said game that has essentially been advertised as a hard game and complaining it’s too hard and an easy mode should be implemented for them.

    Not every game needs an easy mode and I fully support the idea that devs shouldn’t have to put in an easy mode because people think a game is too hard. Especially if it’s a souls game. They’ve never been easy and hopefully never will be.

    • Venator@lemmy.nz
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      6 hours ago

      Not saying they should have to, just saying it would be better if it had it.

      I don’t really enjoy the way hardness is implemented in souls like games: long health bars just make the game take longer and make it boring for me, so I don’t play them. That’s OK if they don’t want my money 🤷

      I know there’s also the argument that a lot of players wouldn’t bother with the hard mode if easy was available and you’re denying the players that experience if you implement easy mode, but I think it’s a flawed argument because if you add any small incentive to play on hard mode such as a simple cosmetic reward that’s enough to incentivise most players to do it.

  • LongboardingLad@lemmy.world
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    12 hours ago

    All of the Souls games kinda have an easy mode baked in. Ranged weapons/Sorceries generally provide an easier experience. Honestly though, I just find I don’t really care if there is an easy mode or not. I enjoyed the challenge and if a difficulty slider was added, it would not have detracted from my experience in the slightest. I played through the games for the challenge and I enjoyed it immensely. If someone else doesn’t enjoy the challenge, then that’s okay. I’m not going to gatekeep them. We’re all SunBro’s at our core and I will always drop my Summon Sign for others in need to find

  • PugJesus@lemmy.world
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    14 hours ago

    All difficult games should have an easy mode for accessibility.

    Signed, a Dark Souls enjoyer.

    • Zink@programming.dev
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      4 hours ago

      I recently noticed the accessibility settings in Brotato, which are a great example of this. In addition to the normal difficulty setting, in accessibility they give you access to sliders for enemy health/damage/speed and some toggles for other visual and difficulty features.

      The only option I use is being able to restart a wave after a death rather than losing the whole run, and it’s kept me occasionally playing the game and enjoying what the devs have created.

    • doggle@lemmy.dbzer0.com
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      5 hours ago

      I see where you’re coming from, but when a game’s message is that meaning and purpose is born through hard work and struggling against impossible odds then that message is kinda undercut by a button that turns the struggle off, even if it’s there for a good reason.

      • PugJesus@lemmy.world
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        5 hours ago

        I would say that the number of games where that message is core and is reliably reinforced through the gameplay is small.

        Getting Over It, for example, would not need an ‘easy mode’, but the vast majority of games should be accessible to as wide an audience as possible - not by compromising the devs’ vision, but by simply allowing players the tools to handle the game at their own pace.

        • doggle@lemmy.dbzer0.com
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          4 hours ago

          Granted, but I’d argue that dark souls and Elden ring, the typical subjects of this debate, are exactly that. There’s no way to add an easy mode without compromising the dev’s vision. And based on fromsoft’s reticence to add an easy mode, I think they agree.

      • PugJesus@lemmy.world
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        7 hours ago

        It’s one of the reasons I got my grandparents to transition from consoles to PC. I knew how to fiddle with PC games to make things easier on them.

        Still, oftentimes I would end up sending an email of thanks to a dev of some sort, usually along the lines of “I know this isn’t your target audience, but thank you so much for putting in native controller support/UI scaling/story mode/etc in, being able to get this working for my grandparents is a big joy in their lives.”

        • Flying Squid@lemmy.world
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          5 hours ago

          It’s one of the reasons I got my grandparents to transition from consoles to PC.

          The most unexpected sentence I expect I’ll run into today.

          • PugJesus@lemmy.world
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            5 hours ago

            My grandparents were the ones who taught me how to play games! It skipped a generation - my mother was never a gamer, but she remembers them always having the latest consoles when she was growing up in the 70s and 80s. I grew up on my grandparents’ laps, watching them pass the PS1 controller back and forth on a dozen different genres. Shooters and horror for my grandfather, puzzles and platformers for my grandmother, and RPGs for both.

            My grandparents were poor, so they were always trading in their games down at Gamestop, and then kicking themselves when they had a hankering for it again. And god, having an original copy of Final Fantasy Tactics too scratched to play, and then finding out the only place you could get it in the mid-2000s was on Ebay for 100$? When I learned how emulators and less than legal rom acquisition worked, they were delighted to suddenly have every game they ever traded away back in their hands.

            But another problem was that they just couldn’t keep up with modern console gaming. The 360 was the last console they got, and most games were just… not friendly enough for them, especially since their reflexes were in decline (not that grandpa’s were ever great, as he himself would have been first to admit; he was a perpetual cheater with DOOM and Duke Nukem). Being able to transfer them over to PC gaming entirely, and difficulty adjustments as an increasingly standard feature of RPGs in the early 2010s, went a long way towards letting them play modern games again.

            My grandfather passed away earlier this year. It’s been weird without him on call every weekend. Miss him terribly.

            • Flying Squid@lemmy.world
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              4 hours ago

              That’s really awesome. I’m very sorry your grandfather is gone, but at least you have all of those great memories! My dad was a film historian, so I think I feel the same way about classic movies like it sounds like you do about games and how they’re so much a part of not just me, but my family history. Similarly, there are so many times where I see a movie I hadn’t seen before but he would have or just learned a fact about a movie he wouldn’t have known and would have loved to have heard that I think about how great it would be to talk to him about it and miss him. He’s been gone since 2016 but I still think about him a lot. The hurt gets less but it never goes away.

        • nyctre@lemmy.world
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          5 hours ago

          Yep, I’ve been trying my best to also say thank you to devs that go out of their way when they don’t have to. (And also to musicians since I mainly listen to metal and 99.9% of those guys don’t get the recognition they deserve)

    • Hazzard@lemm.ee
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      13 hours ago

      Honestly… I disagree. What is accessibility? Every souls game has been beaten with dance pads, rock band drum kits and guitars. They’re also frequently beaten by people with serious disabilities using specialized controllers. Input speed is not an issue here, Souls has always been about carefully choosing your moves to manage the end lag and stamina cost of your actions. It’s about making the right move, not about moving quickly or pressing a lot of buttons at once.

      IMHO, accessibility is frequently cited as an excuse for lower difficulties here, when in reality the difficulty isn’t a serious part of the barrier for disabled players. It could use better accessibility options, like configurable colourblind modes, audio indicators, more configurable text size, some kind of clear colour indicators on attacks for low vision, but difficulty? No.

      There are also lots of good reasons not to add explicit difficulty options, which is y’know, why From Soft haven’t done it yet.

        • Hazzard@lemm.ee
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          13 hours ago

          That’s a fair argument then, but… this is literally what accessibility means, whether or not you can “access” the thing.

          If someone isn’t willing to invest the time or frustration into Souls, then fair enough, but that’s a matter of priorities/convenience, not a matter of accessibility.

          Also, frankly, the difficulty of Souls for regular people is insanely overblown. Stuff like “Prepare to Die” is just a marketing gimmick, and the games have become substantially easier and more flexible over time. Like in Elden Ring, where you can leave bosses for later, and can frequently just bypass them entirely, experiment with an insane variety of builds, use effective ways to grind ridiculous amounts of souls, and just generally become ridiculously powerful. They’ve done essentially everything but creating an explicit “easy mode” to make the game playable for as many people as possible. If you want an easy mode, basically every souls game has builds or guides that function as that easy mode.

          • CleoTheWizard@lemmy.world
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            9 hours ago

            Difficulty counts as an access barrier. You always have to consider that there are people who, for whatever reason, have a skill capacity that is lower than required for the game in question. And for those people the game will be inaccessible.

            Time is also an accessibility factor. If a person with a disability or lower skill has to grind and extend the playtime for 3-4x what a normal player would have, that’s not inaccessible but it’s less accessible comparatively. Especially if that kills the fun.

            That being said obviously these things can be tweaked within reason and the problem can’t be solved for every player unfortunately. And they don’t need to be. Some games can just be too hard for some players.

            The ultimate point for me just seems to be that the community needs to be listened to. You shouldn’t ever be in the positions as a dev where you are telling disabled or low skill gamers to get good or no dice. If a large portion of people are saying “I’d love to enjoy the art you’ve made, but I can’t. My disability/inability is stopping me” then I’d change my approach.

            I think there is a balance that can be struck, grinding is one of the balances and you’re right there are ways to make those games easier that way. But the other people are also right, the games need to be hard sometimes. I just want people to stop being dismissive of people who want to enjoy the same entertainment and art but can’t just because of difficulty.

            • Hazzard@lemm.ee
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              2 hours ago

              Apologies in advance for the essay lol, Souls is one of my favourite franchises, and I’ve spent a lot of time thinking and talking about these games.

              You always have to consider that there are people who, for whatever reason, have a skill capacity that is lower than required for the game in question.

              I don’t think Souls requires any amount of skill beyond just… basic understanding of how to control a 3D character. They even tutorialize that, actually. Everyone starts somewhere, I personally got thrashed immediately after the tutorial in Dark Souls 1, and it took me hours to beat the first proper boss, with many deaths to regular enemies. Like any good video game, Souls teaches you the skills you need progressively, and gets gradually harder and asks more of the player over time. It’s not like just starting Guitar Hero on the highest difficulty, the game is balanced for anyone.

              Time is also an accessibility factor.

              I don’t actually think these games require an excessive time investment. Howlongtobeat puts Dark Souls Remastered’s Main Story at 30 hours. Even if you’re somehow spending 4x that time, that still only puts it at 120 hours, which isn’t unreasonable, lots of games have runtimes around that length.

              I also take issue with the idea that you can consistently take 3-4x longer than most. In reality, you only get seriously walled a handful of times learning the game, and surpassing those tough challenges teaches you how to play. For example, in Sekiro, I got walled for hours on one of the games earliest minibosses, but once I got a solid enough grasp on the game to beat him, I wasn’t seriously walled like that again for several hours of gameplay. Getting stuck just means there are lessons you’re learning, and you tend to remember what you struggled hard to learn.

              The ultimate point for me just seems to be that the community needs to be listened to.

              A key part of developing anything for millions of people is that you have to learn what feedback to take and how to implement it properly. From Soft absolutely has listened to their community. First of all, there’s a vocal community that doesn’t want difficulties, which is what this whole post is joking about. I’d argue From Soft have done a phenomenal job of listening to their audience, and catering to the niche of people that want a tough, unyielding experience is how they’ve slowly built themselves into the multi-GotY juggernaut they are now.

              But second of all, they’ve put a ton of effort into introducing ways to make the game easier. In Sekiro, if you’re hard stuck on a boss, tough luck, that game is mostly linear, and has key story moments that leave you no alternatives but to “git gud”. In Elden Ring, you can go elsewhere to learn the game more against a different boss, level up, and come back. In most cases, you don’t even need to come back. You can also explore different builds, respec your character, try a different weapon or spell or summon, summon a friend in multiplayer, go find more equipment, anything.

              And personally, I really preferred Sekiro, it’s my favourite game they’ve ever made. I got stuck for hours on every key boss, and that game absolutely wiped the floor with me. It has barely any buildcraft, you truly do just have to “git gud”. And the purity of that experience really speaks to me and what I want out of a game. There’s no “questioning if I’m doing it wrong”, I just need to get in there and learn the required skills head on.

              Ultimately, I’m really just tired of being villainized (not that your comment is doing that, to be clear) for wanting some games to pursue a single well-crafted and balanced hard experience that challenges me to push myself, when basically everything else on the market is pursuing the widest audience possible, with aggressive hints telling you how to do puzzles before you can even think, and several difficulty options that make things incredibly easy, at the cost of the harder difficulties usually being poorly balanced and uneven. I’m not going around saying every Mario game needs to be a Kaizo, with no way to tone it down, but it feels like many are coming to my favourite games and telling me they’re bad for being what I love.

              Especially when I feel like From Soft is hitting that balance you’re talking about, and giving the player lots of options, but some people will seemingly just never be satisfied until they can choose “Easy” from the start screen. I don’t feel like me or From Soft is being dismissive when there are an abundance of accommodations and options to make things easier, you just need to actually engage with the game to use them.

      • YodaDaCoda@lemmynsfw.com
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        13 hours ago

        I wanna play a game with story interspersed with fun action combat… not keen on dying a million tonnes until I learn the timings for each enemy in order to be able to defeat them and get the next bit of story. Soulslike games aren’t accessible to me.

        • Hazzard@lemm.ee
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          13 hours ago

          I mean, Souls is accessible to you, it sounds like it just isn’t for you. There are tons of games that I wish were made in a way that I’d enjoy more, features I’ve disliked, etc. But in almost all of those cases, someone loves those features the way they are, as is.

          Like, for example, I don’t love JRPG combat. I would love to play and enjoy Persona 5, but eh, I’m just not interested in investing in those systems to play that game. But that game is beloved, as is. I would never go petition Atlus to make Persona 6 into a Soulslike so that I “could” play it.

          And that’s great, there are a ridiculous amount of great games coming out every year, far more than I or basically anyone but full-time streamers have the time to play. So just… go play what you like?

          Trying to make games that are “for” everyone is how we end up with soulless bland titles like Ubisoft keeps pumping out. Good games have to take risks, and make interesting decisions that alienate some and engage others.

          • pathief@lemmy.world
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            5 hours ago

            I enjoy souls games and I’m okay with their difficulty but I honestly don’t get how the possibility of an easy mode upsets so many people. It doesn’t require much development time, if any, to scale down enemies.

            This isn’t like implementing something that doesn’t exist or that fundamentally changes the gameplay. Scaling already exists.

            It has literally 0 impact on your experience and would allow others to enjoy the game as much as you do.

            • Hazzard@lemm.ee
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              10 minutes ago

              This isn’t like implementing something that doesn’t exist or that fundamentally changes the gameplay. Scaling already exists.

              Scaling sounds like it’d work, but in actuality, these games are designed with tough mechanics that you really have to learn before they make things more difficult. Take Sekiro for example. The endgame bosses will absolutely bully you. I’m not sure even 10x damage and health would help you get past the final boss if you don’t know what you’re doing.

              While playing through the game, I got stopped in my tracks several times, stuck on a boss for hours while I learned how to parry, manage my stamina, deal with perilous attacks, etc. If I had been given a massive power boost, it would’ve only delayed my being forced to learn. And then, later, a much tougher boss would’ve stopped me in my tracks anyway, and I would be so behind on learning that it might turn into an impossible wall. Suddenly your “easy mode” has a much rougher difficulty spike than normal.

              And the games are full of things that aren’t made easier by just… scaling. Like managing deathblight, areas like Lake of Rot, stuff like the awkward parkour and areas where you have to play around not falling off. That stuff would have to be reworked to accommodate a player who hasn’t learned proper positioning, or blocks, or just… the general tools of mastering the gameplay.

              Slapping a basic scale on the game is a poorly thought out approach that would do more harm than good. To do “easy” right, you’d want a proper balanced game, with reworked timings and boss movesets, and frankly, I don’t think it’s worth the effort and extra development time and cost.

              It has literally 0 impact on your experience and would allow others to enjoy the game as much as you do.

              Two things here.

              A) Adding an easy mode actually would make the game worse for me. When I’m stuck on a hard boss, grinding attempts for hours, that isn’t immediately fun. It builds to a worthwhile payoff, which is why I love these games. But when you’re in it, an easy mode makes you feel like an idiot, wasting your own time suffering when you could walk right past at any moment. Except that lowering the difficulty to bypass something feels terrible, and also, puts you in the position I described above. It robs you of the satisfaction of conquering it and replaces that with guilt and feeling like you couldn’t do it.

              B) Someone cruising through on Easy wouldn’t “enjoy the game as much as I do”. Engaging with, and mastering these mechanics is a huge part of what makes these games enjoyable. Skipping that side of the game, jumping past the difficulty robs you of the satisfaction of beating it.

              Also, I think many people would enjoy the experience Souls offers, if they’re willing to give it a shot. One of my best friends used to play every game on easy, “why struggle when I could move on and see more of the game?”. He got into Dark Souls 1, and had a hell of a time with it. But because there wasn’t an easy mode, he persevered, and found he loved the stiff challenge and the payoff of beating a boss that really challenged him, and in finding mastery in the mechanics. He’s now a diehard, who’s done SL1 runs of many of the games, and usually starts new games on Hard these days. In a world where DS1 offered an easy mode, he never would’ve tried the designers intended experience, and Souls would’ve been just another decent action adventure.

              Souls is offering a rare experience, with tons of alternatives that do offer an easier time. Why not let it shine and highlight what it does better than anyone else?

              • pathief@lemmy.world
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                2 hours ago

                I don’t really think this is a good argument. Other games offer enjoyable experiences on normal difficulties and then offer a serious challenge by scaling up in higher difficulties. I remember original God of War (ps1 or ps2) was stupid easy on default difficulty and quite hard on the highest difficulty.

                Your point 2) is just your biased view of the world, really. You think other people can’t enjoy something as much as you unless they do exactly as you. Different people like different things and it’s nice to have a choice. I don’t think gatekeeping game genres just because is a good thing.

                • Hazzard@lemm.ee
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                  1 hour ago

                  Sure, lots of games offer high difficulties, but often, those aren’t nearly as good as game that’s tailored from the ground up to make that experience good in the way Souls is. Scaling Health and Damage makes things hard, but frequently just turns enemies tanky and slow to kill, or forces you to play the game super cautiously. That’s fine, and an easy to add option for diehard players, but it doesn’t hold a candle to what a game designer can accomplish when creating a bespoke experience. That’s what Souls is, and what has made it such a smashing success.

                  Also, I don’t think it’s just a biased worldview here. What you’re suggesting is just subtracting mechanical depth and mastery from the experience. It’s not like an easy mode would add anything to the game, it would only take my favourite things about it, and move you out of the carefully designed, bespoke experience into a crude imitation of it.

                  Your agency is taken away here for good reason, so that you don’t make the experience worse for yourself. If From Soft didn’t believe in the experience they’ve crafted, they would’ve added a simple scaling difficulty like you’re suggesting years ago, but the artists who make these games have consistently decided to resist the pressure and make the game they want to make.

          • BroBot9000@lemmy.world
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            12 hours ago

            Exactly!!!

            Not every game is made for you!

            Don’t like the gameplay or the challenge, you are welcome to switch to something else.

            Why do people expect everything to cater to their preferences?

        • Cethin@lemmy.zip
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          12 hours ago

          In addition to the other comment, you can easily choose to make the game easy. The developers just ask that you pay attention. You can go explore and increase your level and improve your equipment to trivialize almost everything. If you choose the right gear, most bosses are very easy. You just want the victory handed to you, which is fine but that’s not the game they made. It’s totally OK to not like the game, but don’t pretend that’s the same thing as accessibility. You’re perfectly capable of completing the games. You just don’t want to. That’s cool. Go play any modern AAA that coddles you.

    • rockerface 🇺🇦@lemm.ee
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      14 hours ago

      For mechanically difficult games, definitely agree. Celeste is an example I usually bring up - it’s a platformer that can get pretty tough at times, especially in the after-story optional levels. But it also has one of the most flexible and useful accessibility modes I’ve ever seen. It allows you to adjust basically every aspect of the game a player might struggle with (game speed, additional jumps, timed mechanics, you name it). And the game itself is very good as well.

      • moonlight@fedia.io
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        12 hours ago

        It also has a different sort of difficulty. It’s all in bite size chunks, and you can try again immediately. It never feels punishing in the way Souls games do.

    • Cethin@lemmy.zip
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      12 hours ago

      I agree. It’s a good think FromSoft doesn’t make difficult games. They make challenging games. Their games can be trivialize by meeting it on its own terms. If you pay attention to what things are weak to, it’s often pretty easy. Also, you always have the option to level up and improve your situation. Outside of secondary content, everything is easy, but it wants to challenge you to see if you’re paying attention. The issue is this is abnormal for modern games, so it’s seen by some as being hard. Modern gamers expect to have their hands held, which I don’t think developers should always oblige if it weakens the intended experience.

  • starman2112@sh.itjust.works
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    14 hours ago

    I’ve never had vitriol spewed at me quite like when I argue in favor of easy mode for soulslike games. I’m at a point where I hate soulslike games, half because I don’t want to spend ten hours on a boss that I can’t beat, and half because I don’t want to associate with soulsborne players

  • jettrscga@lemmy.world
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    21 hours ago

    I love how all the comments insist on discussing the difficulty, despite OP literally pointing it out as bait.

    That’s good bait.

    • starman2112@sh.itjust.works
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      14 hours ago

      You don’t want to spend twenty hours trying to beat one boss, and being told to git gud whenever you ask for advice on the internet? But think of the sense of pride and accomplishment you’ll feel when you finally beat it! The best part is you get to go through this like 10 times

      /s

        • abbotsbury@lemmy.world
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          13 hours ago

          The choice existing would impact how players play, which may also go against the artistic vision. You don’t have to play a non-chill game.

        • BroBot9000@lemmy.world
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          12 hours ago

          Yes it’s a choice, but there need to be games that are difficult for that choice matter.

          Many hard modes are just bullet sponges and extra grinding.

          Where else can we find difficult games that are meant to be difficult in every aspect and not just a tacked on mode with larger health numbers?

          That’s what souls games are. If you want an easy mode play ER or a different game. Not every game is designed for you.

        • fuckwit_mcbumcrumble@lemmy.dbzer0.com
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          12 hours ago

          You can also choose to play a game designed to be easy. A game like hotline Miami on “chill mode” is not the same as the actually hard hotline Miami.

          If you want to just walk from cut scene to cut scene just watch someone else play the game.

    • ByteOnBikes@slrpnk.net
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      17 hours ago

      I am playing Sekiro with a easy mode mod.

      Even with being able to kill everything with 1-4 hits, I was getting TRASHED by bosses. People play this without the mod? 😭

      • Nosavingthrow@lemmy.world
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        11 hours ago

        You need to understand the absolute bliss of finnally beating that fucking ape, after hours of trying only for you to decapitate him, then the arm reaches over and picks up the head for the second health bar. Do you know what the reward is after days of attempts? 20 minutes later, you fight two at once, and you’ll do it like it was stomping a goomba in Mario Brothers.

      • Firestorm Druid@lemmy.zip
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        15 hours ago

        It’s a difficult game for sure. Probably the most difficult out of the FromSoft games. Not to feed into the meme but the game does click once you get to a certain boss in the game. The combat feels natural, you know what to do and how to do it usually etc. It’s a really difficult game and the final boss might just be the most difficult I’ve ever had the displeasure of fighting against (they get a lot easier once you know what you’re doing)

  • NocturnalMorning@lemmy.world
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    21 hours ago

    I never understood the obsession with stupid difficult games at all. It’s like, let me bang my head on a coffee table for 3 hours trying to make 5 minutes of progress. No thanks

    Edit: Wow, this blew up, quite a controversial take, and not a hint of irony from all the people commenting about how I don’t get it.

    Edit 2: For what it’s worth, I have played Dark Souls 1 all the way through, some of Dark Souls 2, got to the end of Bloodborne, played about 3 hours of Elden Ring, and a bit of Lies of P. These games just aren’t for me. I played them bcz my friend loves them, and I was trying to make a soulslike bcz that seems to be all the rage right now.

    • daellat@lemmy.world
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      4 hours ago

      Very game dependant for me. I enjoy metro/stalker on their highest difficulties and play CS2 sometimes but most other singleplayer games yeah no thanks. It’s mostly just a flat increase to health and damage anyway

      • Flying Squid@lemmy.world
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        5 hours ago

        On the flip side, I don’t understand why people like playing video games that just tell a story and pretty much spoon feed every victory to the player. It feels hollow and incredibly boring.

        Do you feel that way about movies? Because what you’re essentially describing there is an interactive movie. Maybe they’re selling it as a game, but that’s because there’s no market for a product that calls itself an interactive movie.

      • MBM@lemmings.world
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        6 hours ago

        It’s me, the target audience for “walking simulators.” Sometimes I just like experiencing stories that stick with me, be it as a movie, book or game. On the other hand, I can’t stand games that try to have a story but it’s just not a good story (or only good by video game standards).

      • starman2112@sh.itjust.works
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        13 hours ago

        You know there’s a middle ground, right? There exist games that manage to balance difficulty in a way that gives players a consistent challenge that they’re just able to overcome. The best games have these things called “difficulty settings” that let you customize that challenge so that you can decide how hard you want it to be

      • NocturnalMorning@lemmy.world
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        21 hours ago

        I will agree with that sentiment somewhat. I don’t play games on easy either, that’s boring. I don’t mind dying a few times to a boss. It’s the soul crushing difficulty of Souls games I don’t enjoy. 17 deaths in, and i still have barely cracked half health of some bosses. Not my cup of tea.

        • rockerface 🇺🇦@lemm.ee
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          22 hours ago

          Here’s 2 tips:

          1. Level up Vigor. Health is how you make early game easier.

          2. Skip bosses. There isn’t a hard linear progression path and different builds struggle with different parts of the game.

            • Soulg@sh.itjust.works
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              21 hours ago

              Everyone experiences fun in their own ways. You’re allowed to not want to play hard games just like other people are allowed to want to play hard games. It doesn’t have to be an argument about which is “better.”

          • NocturnalMorning@lemmy.world
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            21 hours ago

            That’s fair, maybe I’ll give it another shot one of these days. A friend of mine also suggested running from some of the enemies.

            • rockerface 🇺🇦@lemm.ee
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              18 hours ago

              Yeah, that’s what my 2nd point is about also. It is natural to hit roadblocks, and in ER usually the correct move is to pursue a different path and come back once you’re stronger. It can be a fun game, but forcing yourself to play it is not right either

        • ByteOnBikes@slrpnk.net
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          17 hours ago

          I think you’re missing something.

          You don’t have to engage with the angry strong monsters.

          Video games have made us believe we are the heroes. In Elden Ring, we are specks.

        • AdamBomb@lemmy.sdf.org
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          16 hours ago

          Did you spend that time trying to fight the Tree Sentinal (mounted knight boss) just in front of where you start? You don’t have to, and you shouldn’t unless you’re extremely skilled or masochistic. You can go around and find less dangerous enemies.

      • MsPenguinette@lemmy.world
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        21 hours ago

        I’ve refused to play it cause I’m bad at video games and I don’t feel like playing something punishingly difficult cause that isn’t fun for me. This is the first time I’m hearing someone claim it’s not difficult

        • rockerface 🇺🇦@lemm.ee
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          18 hours ago

          I mean, it’s a valid point. I won’t claim soulslikes are all easy and it’s easy to play them all the time - they definitely have a difficulty curve, and not everyone is comfortable with the kind of difficulty this genre has. But to claim they’re all so difficult as to be unplayable and it never changes is equally fallacious

      • BreadOven@lemmy.world
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        23 hours ago

        Agreed for the most part. That final DLC boss on release was pretty tough, even considering the other games. No orphan though. F that thing.

        • simple@lemm.ee
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          22 hours ago

          That final DLC boss on release was pretty tough

          Yeah he was way overtuned. The last patch has nerfed him heavily though, and finally made the cross-slash attack dodgeable.

          • BreadOven@lemmy.world
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            22 hours ago

            Nice. I played through a couple times near release on a high level character. Started a new character and haven’t attempted him again yet. Maybe I’ll go and do that.

        • rockerface 🇺🇦@lemm.ee
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          22 hours ago

          That was overtuned, I’ll give you that. Tho you still have to play through the other 99% of the game to get to it

      • BreadOven@lemmy.world
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        22 hours ago

        It definitely was a nice distraction while shit in my life was going down. That and the gym…now only if I could get back into the gym.

    • usrtrv@sh.itjust.works
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      22 hours ago

      Maybe stop and think that it isn’t that difficult to everyone? I don’t want to sound elitist, but people have different level of skills at video games (or anything really).

      Saying no games should be hard is like saying no books should be difficult to read. To take the book analogy further, at some point after reading a lot of books you want to read more and more complex books. To say we shouldn’t have difficult books would be a disservice to those who want them.

      Both easy and hard games should exist. And everything in between. Not every game needs to be played by everyone, which I think really is the issue. People feeling left out or pressured into games that aren’t their play style.

      Complaining that the game is too hard , or the opposite, that the player is too bad. Both of these are the wrong approach. The best approach is “I’m not the intended audience for this game”

        • Katana314@lemmy.world
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          17 hours ago

          See, there are many soulslike games that have attempted this; make the base game play normally, but also add invincibility options or low-difficulty modes for those who prefer it. BUT, those games don’t work, and utterly fail, because --TODO: INSERT BULLSHIT MADE UP REASON BEFORE POSTING–

        • hemko@lemmy.dbzer0.com
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          21 hours ago

          Then you gotta push through, beat it. Or decide it’s not worth it.

          I’ve done that couple times with Silmarillion, decided that the story is not worth it.

        • thinkyfish@lemmy.world
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          20 hours ago

          I’d recommend looking up guides to help griding up to level 150 and do a guided build. Then you can take on every boss pretty easily with 20min of practice.

          • Redredme@lemmy.world
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            17 hours ago

            And here is the problem with elden ring.

            Grinding.

            Since when is grinding fun? The word itself, grinding isn’t even fun.

            Elden ring is my most played most hated game. I come back for the vistas, the art. But there is no story and if there is it’s stupidly well hidden. Some story quests are so very easily missed and other things just impossible to do without a guide. Also the fact that there is no quest log (do this for that guy) makes returning to elden ring after a hiatus almost impossible.

            Choosing a fighter class makes the game way too hard. But if you choose a caster the difficulty drops like 400% or even more.

            No guidance. Nothing. Fuck you if you chose a samurai because he looked cool on your first playthrough.

            Everything is hidden behind a grind wall. And so many quests are so very buggy. In my current playthrough I should meet blaidd the half wolf down below looking up to whats the cities name. But he isnt there. Doesn’t spawn. Apparently i went of on another quest and it conflicts or something. Now im stuck.

            Do bushes talk? Here they do. Because one of them isn’t a bush. A voice says: over here! But what is that, exactly? Here? Where is here? Im on a computer, directional audio doesn’t really work. It took me hours to find that useless guy.

            Jellyfish. Just kill them, they are inconsequential and do not really interact with the player. They cant talk. Untill… You’re far into the game and suddenly you hear a voice. Talking about his/her lost spouse. Who? Where? You just slay that jellyfish because they cant talk, that cant be it. Or… It could? Fuck it was. Important item forever locked to you.

            If you like that kind of foolery in a game i seriously recommend the 80s/90s sierra online games. Police quest, kings quest, the larry games. But i thought we where way past those kind of stupid game mechanics. Ken sent me. Flush the toilet. But not too many times because then you drown. Go to the hooker but if you forgot to buy a condom you die. Dont give a too big tip to the cabbie. He will buy liquor, get drunk and kill you both. The dialog made that fun. The first time.

            The difference was, in those ganes i could save scum. Here I can’t.

            I fucking love AC6. that’s a masterpiece by from software. But ER? ER shouldn’t be easier, it should explain more. Not much but a little. I see you chose a fighter. Are you sure? We recommend a caster class for beginners. Give me a quest log. Unbug those quests. Give a warning if something breaks something else.

            And thats the problem with ER. It could be fantastic

      • NocturnalMorning@lemmy.world
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        22 hours ago

        I have played Dark Souls 1, Dark Souls 2, and Bloodborne. I just don’t like Souls games, but my friend does, so i played them with him.

    • hemko@lemmy.dbzer0.com
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      22 hours ago

      It’s not for everyone, but there’s a subset of people who enjoy hitting their desk 10 hours straight just to beat a single boss. It’s very satisfying in the end, and often also repeating the fight perfectly just feels so damn good it’s worth the struggle.

      It’s really not different than fighting hard battles with your other hobbies, learning that difficult technique or whatever

      • Aa!@lemmy.world
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        22 hours ago

        It feels like old 2-d shooters on NES. You’re just expected to memorize patterns in order to win. So you have to die a couple times to figure it out, but it’s just tedious to me. I enjoy things designed for you to figure out on the fly without requiring dying in your first try.

        • Katana314@lemmy.world
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          17 hours ago

          Sometime, I want to make a VR vs Action “Proof of Concept” game that shows how much modern game combat is memorization. The VR player can do as much extensive windup as he wants, essentially creating a new “attack animation” on each go, and the action player must desperately try to work out when to dodge for iframes or parry.

        • hemko@lemmy.dbzer0.com
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          21 hours ago

          I have no experience in neither dark souls or the NES shooters, but used to do a lot of raiding in world of warcraft and I feel it’s kind of mix of both, memorizing patterns, thinking on your feet and on top of that coordination of the 25man raid group. Loved that shit

      • Rai@lemmy.dbzer0.com
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        20 hours ago

        I found Elden Ring much easier than people said it was, but I did get some very good advice on grinding early so I was kinda overleveled through a lot of it. I had a blast, though! I’m finding the expansion extremely tough, but I need to explore for more buffs!

      • NocturnalMorning@lemmy.world
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        22 hours ago

        I spent like 3 days trying to beat Ornstein and Smough in Dark Souls 1. One of the hardest bosses in the game from what I’m told. Just not my taste, but I played it bcz one of my friends loves it, and I was trying to make a soulslike game at one point.

        • BreadOven@lemmy.world
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          22 hours ago

          I remember that fight. It was my first souls game and I went in blind and didn’t summon. Took me like a week straight of trying in-between studying for exams in the last year of uni.

          I remember my partner and I had a friend over for a study party and I decided to take a quick break for a try. Somehow I beat them, and proceeded to scare the others when they heard my yelling. Great times.

          100 % my favorite moment in my gaming experience.

    • blackbelt352@lemmy.world
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      21 hours ago

      The draw of elder ring and soulsborne games in general is the challenge. Taking the time, failing, learning and getting good, finally beating that challenging boss, the thrill and rush of seeing the big “You Defeated” text across the screen is truly unmatched by most other games.

      I also totally get not wanting to go through that. The low moments in the game can hit really hard on the motivation to play. Hitting a difficulty wall and just not having the ability to progress, dying a second time and losing a ton of souls/currency you were going to use to level up.

      • NocturnalMorning@lemmy.world
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        21 hours ago

        I’ve actually gotten to the point that I can stomach playing Soulslikes, I just don’t care to play them. My friend loves games like this, so I’ll once in a while give them a try. I played some of the classics, DS1, DS2, and Bloodborne with him. But by myself, I’m pretty meh about these games.

        • blackbelt352@lemmy.world
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          21 hours ago

          Totally understandable, not trying to say you need to play the genre if its not your cup ofntea, I’m just highlighting what draws people to these games.

          Oh and beyond the “it’s a challenge to overcome” crowd, Soulsborne games also draw in the lore nerds too. There’s a lot of stories about the world and it’s inhabitants to discover though the flavor text on items and through the environmental storytelling.

    • MarcomachtKuchen@feddit.org
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      23 hours ago

      For me it was great challenge. Sure it was not easy but it’s doable and the feeling of overcoming a fight you thought to be impossible gives a great feeling of growth and succes.

      • moonlight@fedia.io
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        12 hours ago

        See, I feel that way about some games, Celeste for example. I guess I just don’t like the punishing difficulty of souls games.

      • NocturnalMorning@lemmy.world
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        21 hours ago

        Always someone in here who unironically comes in here with some weird elitist attitude assuming I haven’t played Souls games.

          • pivot_root@lemmy.world
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            20 hours ago

            I agree. So, let me explain it to you:

            People play video games for a large variety of different reasons. Some people appreciate the media as an art form, possibly for the story writing, and possibly for the unique and stylized graphics of certain games like Okami or the cel-shaded Zelda titles.

            Other people appreciate the media as a way to scratch an itch, like the drive to optimize that comes with playing games like Satisfactory.

            Or, sometimes people play games because they want to be intellectually challenged. There’s nothing quite like figuring out the answer to a cryptic puzzle in FromSoft games.

            Another reason people appreciate games is because they want something physically challenging in terms of reaction times and coordination. The Osu! community is an excellent example of this, with some truly impressive demonstrations of gamer skills.

            Sometimes, people enjoy being frustrated so that they feel accomplished after failing repeatedly. I’m sure there’s some developer dedicated to this kind of game that I can’t quite remember, but I know Getting Over It is a good example of one such game.

            Interestingly, some people play games for an adrenaline rush. Horror games like Amnesia and Outlast are excellent such titles for building up tension and adrenaline.

            Video games can also be a wonderful social experience. Nintendo has always been good at offering couch co-op and party games, but we have a lot of other good offerings these day too, like with Jackbox games.

            They’re also a good way to unwind after a day, like with a good couple levels of Candy Crush. In fact, the majority demographic of people who play video games are those who play games on their smartphones.

            And, last and certainly least, some people play video games because they have nothing else going for them in life and want to feel superior over others.

    • magic_lobster_party@fedia.io
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      20 hours ago

      What I like about ER compared to the other games is that if I find a section too challenging, I have the option to go explore somewhere else and come back better leveled.