Shrek 3 on Wii. Finding Nemo on Playstation 2. Binding of Isaac flash. Tribes: Ascend. Starcraft 2. Hearts of Iron 4. Disco Elysium is a wonderful RPG suffering from the most annoying writing possible from Estonian liberal leftoids.
The only game that has ever lived up to the hype was wallace and gromit project zoo on ps2, super smash bros melee and kirby air ride. Also counter strike. Fortnite is very good but is somehow also overhyped. Legend of Grimrock 2 should have been hyped
Runescape and WoW are awful. People should be ashamed of themselves. Using an organization app is literally more fun and mentally active
GTA. Games 3 and 4 were good, 5 was kinda fun, but I’m not really at all excited for the same formula over and over again. Even battlefield feels a bit samey. Only indie games are really taking risks these days. And some of them are fantastic.
Undertale. I tried playing it a few weeks ago, but the controls are clunky and the story isn’t really entertaining. It was just boring and annoying.
I think the game’s good side doesn’t really show until you beat it. And with the context that moral choice game systems were a trend and up to this point extremely shallow (infamous series, army of two etc).
I couldn’t get into it either though to be honest, but I enjoyed reading about the lore and the games it inspired.
I couldn’t stand it either, and I grew up with NES/SNES JRPGs and thought it would be right up my alley but for whatever reason the humor didn’t reach me in the slightest and I couldn’t be bothered to finish it.
More recently I tried Afterplace which also has a meta theme but the gameplay is more like a simplified Zelda and I really loved the writing.
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Any game in the Halo series.
Criminal!
Firewatch. I liked the visual style but everyone raved about the writing specifically and I thought it wasn’t great. I don’t want to shit on them too hard because they did try, and you can’t control how other people hype your work, but I found the characters really flat.
I found the characters pretty flat as well. Neat atmosphere, though. I’m not really into that type of game so it was something new and interesting to me.
I also finally made the time to play it at a rough time in my life, and oh boy, let me tell you, your personal circumstances at the time of playing have a huge effect on how the game makes you feel if you give in to it. I actually found it pretty helpful, tbh. It helped me process some shit because it gave me the opening to think about some stuff I was kind of ignoring, even though I thought I’d processed it.
anyways yeah that’s how I found myself crying half drunk in my basement alone playing a video game
still. the writing was meh. it was neat, but it was meh, and honestly, the mehness is kind of part of it. it’s not some big crazy thing. it’s just some average people doing average people things, nothing special about them, and it allowed me to think about my own stuff instead of the characters’ stuff.
I appreciate it for its atmosphere and art style, but yeah the characters and the plot a are quite meh.
Nintendo and Sega’s IP. I did not grow up with them and have never seen the appeal or hype around them.
Assassin’s Creed. I was done after Unity. I don’t care for anything later than that. It’s all the same.
Balatro.
After I finished the first run, I was like “cool, now the number I need to beat is higher. So what?”. Which is strange, because I love deck builders, I like beating higher numbers like e.g. Brotato. But for some reason I could not be bothered with Balatro ¯\_(ツ)_/¯
Hmm… In my opinion you can’t really compare Balatro and Brotato. You’re right, both games are about making numbers big but the way, they scratch that itch is completely different in my opinion.
Of course the gameplay loops are different and when you’re more into the action oriented approach of Brotato, Balatro just might not be for you, but that’s not my point: In my opinion in Brotato you build your character and when everything goes right you reach a point where you begin to scale and roll and become pretty much unstoppable for the rest of the run. In Balatro you have more RNG caused variance in the main gameplay loop so you might have a rounds where you barely win and rounds where you draw just the right cards and destroy the Blind.
For me, a Brotato run feels kinda more “linear” while a Balatro run has more ups and downs even when going well.
GTA. All of them, but especially 5.
Gta2 was hella fun. Went downhill from there.
The Witcher 3. Tried many times, it’s okayish I guess. I liked 2 more.
for someone that only played 3: what did you like better in 2?
It’s been a long time but I think I liked that it wasn’t as open and sprawling. A tighter experience basically.
Any of the Five Nights games, fortnite, roblox, and basically any sports game that isn’t something like Skate 1-3.
Assassin’s Creed
Anything Mario
I’ve only played the OG Super Mario Bros on an emulator, and it was pretty fun imo. Short and sweet.
Haven’t played anything else
Any AAA game that hasn’t proven it can retain a playerbase for longer than 4 years is overhyped.
GTA
I just don’t get it.
I tried to play it like a normal RPG and remember just trying to walk around the neighborhood to find every random person I tried to talk to would just beat me up for getting close to them so I noped out of it
It’s a momentum from early 2000s. Rockstar (or was it Take 2 by that time?) set a lower moral line in the gaming industry and published games like Man Hunt and GTA III, where you can commit crime without much consequences. The gaming experience was nouveau and a thrill.
The game series also mixed in a lot of mafia movie vibes and satire.
Then Rockstar realized you can release a lot less content by pushing online gameplay, stopping the release of single player content.
I can see that, if the style of humor doesnt click with you, then it’s got a pretty repetitive mission formula which can get boring.
I think GTA 6 is (and will be) very overhyped. I dont see it living up to the previous titles at all.
I don’t really like games that are overly realistic, or a simulation of real life. GTA falls into that group. Like, I’m playing games to get away from reality, not revel in it.
If it was GTA with spells, it would be more interesting. But guns (and by extension melee weapons) just feels too boring
I tried to explain to my friends but they don’t get it. Like it’s too grounded in reality
Yeah and some dragons, and fairies, and magical elves!
Actually spent hundreds to thousands of hours playing gta5 with my friends after school. Getting thrown into a city with your 5 best friends and finding your place amongst the total anarchy of 30 players all fucking around was so much fun. Add on to that the various mini games, heists, vehicles, attire, weapons and customisations for all of those things and yeah. Pretty good game.
Gta online was peak, we played for like 4 years straight, you make your own fun, it’s a sandbox, if you dont find a sandbox with vehicles, weapons, planes, and murder fun, we wouldn’t be friends, it was emergent gameplay up the ass, ider the games wed make up there were so many, wed all play with aim assist off and get ppl playing with us to do it, made it more fun on console
Balancing kinda killed it for us over time
You run over hookers and get your money back.
I really like GTA 5 except most of the plot.
GTA without some greasy greasy plot and without sadism would be great.














