They’d just go to DOTA2 or possibly Deadlock or even Smite. There are buffers. Like different containment sites because keeping all the SCPs in one place would be really, really stupid.
Smort, containment protocols probably grew over the years with each deadly containment breach they had.
I tried giving c2077 a fair chance, thrice despite who made it.
First time, I stopped shortly after the montage cause I found that speed running so much plot was silly.
Second time: cause the cars handlikg goes from wading through pudding to sometimes bouncing off of a wall to barely being able to drive a straight lone. Third time: Jonny. Just Jonny. Didn’t like him.Honestly cyberpunk has one of the worst handling mechanics I’ve seen in a game made by a big studio. Still though it is one of my favorite games after the improvements they did on the game.
I’ve found it’s been fine on a controller but borderline unplayable on a keyboard
I played at launch (and after of course) I can’t recall that the driving was that bad on the keyboard. Maybe I’m just very used to driving with a keyboard but I didn’t really have any complaints even if it wasn’t exactly perfect.
I ended up driving around 5 mph with a keyboard because it was otherwise uncontrollable.
Doing just fine on mine. Takes getting used to and learning to let go at the right time so you don’t over correct.
I tried it again a few days ago, the first time was last year.
The cars are nearly unusuable, todaytried that one actually, and it made it worse, it made the terrible handling consistent
and it shouldnt need a mod (no matter how old or new a game is) to fix a core mechanic
heck, its a cyberpunk game, driving should have been one of the first things to get rightYes, when I think “cyberpunk” the first thing that comes to mind is vehicle handling.
cars are an important part of the cyberpunk genre, vehicles in general, so yes, vehicle handling is very important in your open world cyberpunk game
That’s just how cars handled in the(19)70’s. The handling made me laugh because it’s accurate!
Your first point is kind of lame. Would you rather read a book? Spend 20 hours playing corporate file sorting? You want to start from a street rat with no identity at all?
Car handling takes finesse and getting used to it. You can’t hammer the keys and hold them down.
Johnny is supposed to be an asshole in the beginning. He grows on you during the game, unless you like being a sellout.
Unfortunate that there still idiots that can’t get Cyberpunk to run on their potatoes, or use english. My potatoes run it just fine.
I think you’re in the wrong comment section. This is apparently a circlejerk against CP2077. No positive comments allowed. /s
League of Legends is a great game, and I’m tired of pretending it’s not. (Wild Rift is better though.)
LoL is fine. The people are the problem
I’m tired of this take too. Mute features help taper this - it cuts out the noise and allows you to focus on your own growth. But people’s erratic behaviour is what makes multiplayer games an interesting puzzle.
Conflict within a group is naturally painful due to the evolutionary pressures for humans, but as our brains have evolved so much to engage with this problem I think League is uniquely challenging for us. No other game can elicit the triumph of a close League comeback, even if teammates try to sabotage you due to their own egos from time to time. Winning games like this is even sweeter.
It’s sad that so many people actively warn others away from it. It’s genuinely great and I think the next generation of pvp enjoyers are missing out by avoiding League due to reputation. Just don’t go into it expecting perfectly fair competition or lobbies - focus on what you can improve and you’ll have fun.
The game creates the problem, which is the behavior of the people.
It also took them like, ten years to add a “turn off chat completely” option.
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Yeah, mate. I sure wish they did.
The Concord episode of Secret Levels: Gone. Reduced to atoms.
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Valorant is the game upon which Arcane is based?
No it’s based on League of Legends. Much more toxic than valorant even if both are developed by the same company, riot games.
Honestly Valorant could have been much worse if not for riot learning their lessons and being on top of it shutting down a lot of reasons to be toxic.
P.S. The lore on the other hand is so much richer in LoL
From what I heard it’s usually a 45 mins to 1 hr game that can turn tide easily just by few key mistakes even if its early game. Locked in for an hour even when you know it’s a losing game with the same people. Quite easy to imagine how they can fester anger and toxicity without proper moderation.
The average is more like 25-30 minutes. If it breaks 45 minutes then either it’s a really even game (which is fun), or the team that has the lead doesn’t know how to use their advantage to win (which is excruciating for both teams).
Still, you’re right, that’s a long time to be locked in with someone who is clearly weighing down the team. And of course, that person is probably embarrassed about their performance, so they’ll often lash out at other people to deflect from themselves, which will tilt the rest of the team even if they were chill until then.
The advantage that a lead gives you is also a lot bigger than in most other games. Players get drastically more powerful as they gain XP and money, so if one team gets an early lead, no amount of mechanical skill will be able to counter their advantage. The only way to catch up is to avoid fighting, drag the game out, farm NPCs, and try to punish the enemy’s mistakes. That’s extremely frustrating if you’re not the one who died and gave them the lead.
It’s hard to avoid getting caught up in all of that unless you decide to focus completely on your own game and improving over time, and stop caring about individual wins and losses. Most people don’t have that kind of perspective. I didn’t either back when I played League a lot.
It’s based on LoL but they’re both riot games–what I said was confusing which was why I deleted it