Its a shame, I would have thought that by this time atleast the price would go down enough for mass adoption, considering there isn’t that significant of advancement in tech, atleast from what I’ve seen.
Mass adoption would push more developers to work on software for VR, which would pretty much staple it as a new form of entertainment consumption.
If you don’t mind Meta/Facebook, then the oculus quest headsets are also very affordable hardware and deliver a good experience. I think the issue lies with content.
Smartphones or handhelds like the steam deck with flat screens could use plenty of already existing content made for screens. With VR you want different content that is made specifically for it. There is a decent amount of games (but still much fewer than for other devices), but honestly not that much more.
Additionally it also can only really be used at home, where most already have other devices.
It’s a chicken and egg problem. But imo if there were more genuine unique productivity tasks and experiences available through VR, we would see more adoption.
I agree that they offer a good VR experience from a VR-feel standpoint- that said, Meta inherited all the best UX that came out of Oculus just to massively deteriorate it since then
Good experience is debatable. A lot of the games on standalone quest run at like 40 fps, which isn’t unplayable for me, but I’d rather run it on my gaming pc except for I can’t because theres so much quest exclusives
At least VR does what it promised, unlike crypto and AI.
I also think there are economic reasons, we don’t live during a time when people can buy expensive toys.
Steam deck was a hit because it was economical, just $500 and have access to a whole PC.
Its a shame, I would have thought that by this time atleast the price would go down enough for mass adoption, considering there isn’t that significant of advancement in tech, atleast from what I’ve seen.
Mass adoption would push more developers to work on software for VR, which would pretty much staple it as a new form of entertainment consumption.
If you don’t mind Meta/Facebook, then the oculus quest headsets are also very affordable hardware and deliver a good experience. I think the issue lies with content.
Smartphones or handhelds like the steam deck with flat screens could use plenty of already existing content made for screens. With VR you want different content that is made specifically for it. There is a decent amount of games (but still much fewer than for other devices), but honestly not that much more.
Additionally it also can only really be used at home, where most already have other devices.
It’s a chicken and egg problem. But imo if there were more genuine unique productivity tasks and experiences available through VR, we would see more adoption.
I agree that they offer a good VR experience from a VR-feel standpoint- that said, Meta inherited all the best UX that came out of Oculus just to massively deteriorate it since then
Good experience is debatable. A lot of the games on standalone quest run at like 40 fps, which isn’t unplayable for me, but I’d rather run it on my gaming pc except for I can’t because theres so much quest exclusives
I begrudgingly bought a quest, its too cheapo. VR would be so much better if it was a PCVR headset I had, plus need body trackers but too expensive.