This whole problem is such an archaic D&D-ism. Most other games provide strong guidance or even explicit rules about how to make a party that works.
Fate has the “phase trio” where you go around and make up as a group how your characters have a past together. None of this “everyone makes their dude in isolation” nonsense.
Fate’s solution to this is so good. It’s so nice not to leave to chance the important binding glue of the party, while still making it part of gameplay.
I use Fate’s character/ party rules as house rules for every game system I GM.
Yeah, this is a major problem with D&D, and has been a problem in multiple campaigns that I’ve been a part of. There are a lot of players that just don’t look at the game from a perspective of making a party to do things together, even though that’s obviously what the game is about.
This whole problem is such an archaic D&D-ism. Most other games provide strong guidance or even explicit rules about how to make a party that works.
Fate has the “phase trio” where you go around and make up as a group how your characters have a past together. None of this “everyone makes their dude in isolation” nonsense.
Fate’s solution to this is so good. It’s so nice not to leave to chance the important binding glue of the party, while still making it part of gameplay.
I use Fate’s character/ party rules as house rules for every game system I GM.
Yeah, this is a major problem with D&D, and has been a problem in multiple campaigns that I’ve been a part of. There are a lot of players that just don’t look at the game from a perspective of making a party to do things together, even though that’s obviously what the game is about.