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Joined 3 years ago
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Cake day: July 8th, 2023

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  • Fun fact: the monikers used for these children in the book are used in coloquial speech to describe children that misbehave or exhibit behavioral discrepencies:

    • shock headed Peter: an unkempt, filthy child
    • fidgety Philip: ADHS or hyperactive child
    • Johnny-Head-in-the-Air: daydreaming, absent mindedness
    • wicked Frederick: cruelty to animals (sociopathy, lack of empathy often reveal themselves this way early on)
    • Soup Caspar: eating disorder, perhaps
    • etc

    The original book was written by a medical doctor dealing with children, go figure!








  • That but it was also just a depiction closer to reality: for instance famine and starvation were a common theme in Grimm’s collection of tales (Hänsel & Gretel, the star money, etc). But in the modern world [industrialized west] we know longer have a direct cultural experience of it.

    Similarly gone down have:

    • corporal punishment, mutilation (the girl without hands, Cinderella)
    • indentured servitude, slavery (Rumpelstilzchen)
    • cannibalism (Hänsel & Gretel); note that this in the context of a famine
    • austerity at old age (the Bremen town musicians)
    • despots abusing their power (Snow White)
    • maternal death, parental absence (Cinderella, Snow White)
    • child labor (Cinderella, Mother Hulda)





  • Too many games I’ve seen conflate being evil with being a jerk. Few games let you play the ‘long game’ where you are specifically nice and cooperative to deceive and manipulate. I think this partly due to decisions being made modular and point to point. Your overall morality then is calculated as some form of average of all the decisions you made. Mass effect series comes to mind.

    But if you want to play as a scheming villain the opposite should be the case: you set your primary long term goal (eg taking over a country or institution) and then your actions are chosen in the vein of that goal. And those actions might in isolation actually be seen as beneficial or benign. But you ultimately do them to gain trust or deceive.