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Joined 7 months ago
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Cake day: May 5th, 2024

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  • I tried to help my brother, who is a computer scientist to install windows 11 on his new am5 motherboard build. Am5 was really new and even with our combined knowledge it took all day of fucking with it to find a way to get windows 11 to recognize the m2 ssd. We had to load it with an older driver from the manufactures website and we had to do some kind of shenanigans to get the installer to actually recognize the files. Iirc this was a gigabyte motherboard, a reputable brand.

    This was when am5 was newer so it’s kind of understandable I guess, but I also installed arch for troubleshooting purposes that day and it only took 30 minutes 🤷



  • PenisWenisGenius@lemmynsfw.comtoTechnology@lemmy.worldUnofficial Reddit API
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    5 months ago

    Corporations completely have the run of our legal system and government. Boeing can murder whistleblowers and get away with it for fuck sake. Op is using fucking github for this. Even common sense opsec practices wouldn’t be enough. Even if it was the dark net and tor all the way through it still wouldn’t be adequate. They even posted about it on reddit. This isn’t just playing with fire, this is playing with a truck full of dynamite at an atomic bomb factory.





  • Making a game isn’t easy regardless of which software ecosystem you use. People just need to know there are options.

    “more complicated than I seem to think”. I’m not going to dox myself just to win an argument. I still stand by my claim that there are viable ways to develop fairly complex games that don’t involve the unity + a bunch of corporate shit nor unreal + a bunch of corporate shit.


  • Get good at c++. Learn how to use open source 3d rendering engines like Ogre or Irrlicht. Find an open source physics engine you like. Combine into 1 program, now you have a game engine that can be developed on any os and you’ll be able to optimize your game far more than you ever would on unity or unreal. Use open source everything and don’t pay a cent for any software. I’m fairly certain the game Kenshi was developed this way more or less and by just 1 person too.

    That is a way to develop an entire game that doesn’t support enshitification. I don’t know who needs to see this so there it is. Not supporting enshitification can extend further than just sticking to gimp and blender.