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MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•So Which Investigative YouTubers Would You Recommend
5·2 months agoBoy Boy
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•Looking for 'Machinima' like episodic series that role-play through games (not 'lets play' vids, but actually in-character)
2·5 months agoFull story Machinima style series are rare, but if you just want heavy editing and a somewhat coherent plot as opposed to nearly unedited gameplay, Alpharad and LarsBurrito might work. Alpharad heavily edits his videos and usually writes a script to go over the gameplay that does a good job pulling a story out of the footage. LarsBurrito does a similar style, but also often does themed playthroughs where he writes the script to flavor the playthrough to fit whatever character he’s roleplaying as.
If you want actual story but are ok with significantly less editing, Mianite is a series I rewatch every once in a while in a similar way you describe. The scripted story doesn’t really start picking up until a significant way through season 1, but there is still enough conflict between the different players to make it more than just a Let’s Play.
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•What is your most "Fuck you, this is actually awesome?" take?
14·6 months agoYeah but not raw milk straight from the udder (unless you enjoy salmonella), letting it dribble down your chin and get in your beard (unless that’s what does it for you I guess, you do you)
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•What is your most "Fuck you, this is actually awesome?" take?
24·6 months agoMy main gripe with TLJ is that the editing is a total mess. Multiple scenes lose continuity between shots. The most egregious example is the milk scene, which in addition to being gross and unnecessary, was clearly jammed in between two shots meant to be continuous. Rey and Luke start walking down a skinny peninsula, no space cow in sight, then hard cut to space cow and Luke milking it, then hard cut back to the end of the peninsula and Luke setting down his stuff.
Race condition
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•How does multi-player support fit into theStop Killing Games Initiative
14·8 months agoI see lots of discussion about the solution / what used to be done, but I want to point out why unofficial servers stopped being easy/standard/possible to run.
The first time big money entered esports was on private Starcraft LAN tournaments. Blizzard sued to get a cut of the proceeds, but because the privately-owned software (game and server) was running on privately-owned hardware, the courts ruled that Blizzard got no money.
AAA companies learned from this that allowing the playerbase to run their own servers meant losing out on money, so most AAA multiplayer games with even a small chance of ending up as esports make it so they can only connect to servers operated by themselves, longevity of the game be damned. If they weren’t so desparate for every scrap of cash they could possibly generate from the game, I would bet most multiplayer game would still let you run your own servers, like they used to.
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•What is your opinion on ray/path tracing and real time upscaling (DLSS/FSR/XeSS) in video games?
3·8 months agoGraphics are, like it or not, the main thing the majority of people look for first when they go to buy a game, and raytracing is a ridiculously easy way to achieve that in comparison to the time and skill required to elevate traditional lighting to that same level of beauty. PS5 and XSX both support raytracing, and PC graphics cards that don’t are coming up on 10 years old at this point.
Any AAA developer is going to see those two facts, that it’s way cheaper and runs on most of the market’s hardware, and abandon development work on traditional lighting. Indiana Jones and the Great Circle is RT-only, and it was a huge success.
DLSS is in a similar boat - it reduces the need to spend time and money on optimization.
Now, let me be clear, I lament both of these facts. I think raytracing looks gorgeous, and DLSS is usually a nice performance boost for minimal tradeoff, but I don’t think every game should look photorealistic, and some games just don’t look good with DLSS on. What I’m saying is they both make game development cheaper and faster for very little relative downside, so I wouldnt be surprised if all AAA games required raytracing within the next few years.
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•Who is an actor you can't stand, but everyone likes?
22·9 months agoI disagree with many of his views, but I definitely wouldn’t call him right-wing. He seems to me more like a libertarian from before “don’t tread on me” actually meant “please tread on me.” Hell, he’s said the CEO of Nestle should be shot.
The trick is to throw yourself at the ground and miss
Only for chicken, for salmonella reasons, and steak, because I’m terrible at judging doneness without it.
MrGabr@ttrpg.networkto
No Stupid Questions@lemmy.world•I can calf raise as much as I can squat, yet I have pretty small calves relative to my thighs/glutes. What's the deal?
3·10 months agoI would guess you’re doing a much larger range of motion relative to each joint, squatting “ass to grass” but doing calf raises just from standing. Your ankles don’t move as far generally as your knees, but if you want to maximize calf gains, do them off a ledge so you raise from the bottom of the range of motion to flat-footed.


It’s actually way easier to treat sewage than it is to desalinate water: https://www.waterandwastewater.com/how-is-desalination-different-from-water-reclamation/