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Joined 2 months ago
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Cake day: April 18th, 2025

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  • I see there are some homebrew modules out there that add spellcrafting but they’re more or less point buy systems.

    I could kind of see it as I think you’re describing, in that you make a spell with a bunch of spell symbols/glyphs that modify it, but each one of those cost components.

    Hmm this is worth scheming on.



  • I don’t know the “right” answer, but I set it so if you hit something, it plays out some checks similar to as you described:

    • If we collide with something but its only waist high, then we will have the player stop the grapple and attempt to vault over whatever it is.

    • If we collide with something and its more than waist high, then we wait for a very small delay and see if we made any progress towards our destination. If not, end the grapple because something is in the way.

    • Ignore all collision damage otherwise when grappling. Either we get stopped on the way and give up, or make it and then end the grapple.

    … And last but most horrible of all:

    • Do a completely different set of checks if the player is underwater when the collision happens.

    All my games are janky though so I don’t think this is some ideal setup.

    Edit: Cleaned up the collision damage part as I thought I handled it differently.





  • Oof, this reminds me of a personal experience.

    Me: Oh this grapple system is easy, we’ll just push the player’s vector towards the destination vector.

    Game: Oh but there’s a small object in the way that cannot be moved. This will make an immense amount of collision data per tick.

    Me: Can’t we just ignore-

    Game:
















  • Yeah, probably.

    Because of many factors, we’re seeing an erosion of the ‘third place’ which has been somewhat replaced or supplemented by the internet.

    But now the internet is turning into a watchdog which desperately wants to monetize you, or direct you towards something that it can monetize.

    Its hard to say while we’re in the middle of it, but I’m going to assume fifty years from now people will say we took privacy for granted and didn’t realize how influential algorithms really were.