Smol Mac Pro would have been the best possible reality here.
Smol Mac Pro would have been the best possible reality here.
Small RISC-V cores are weirdly all over the place. I think NXP and some others have a RISC-V core inside some of their ARM cores as their security coprocessors and other peripherals. The architecture is getting around it’s just not hitting much toward the application processor yet. It’s getting there but running a full on PC is such a complex task over micros or special purpose devices.
It would be nice if you can use handlebar controls rather than have to remove hands and touch it.
Also people using handle mounts for phones have found that some phones break due to the vibrations. Modern phone cameras seem particularly susceptible to breaking since they have tiny little mechanisms to move the lenses and so much vibration can shake them to death. So it’s better to be able to keep your phone in your pocket where that gets dampened.
My understanding is that x86 originated from Intel and x86-64 was an extension of it by AMD who had been licensing x86. They agreed to trade so neither paid to license one from the other. So Intel got to use x86-64 because they let AMD have free use of x86. As a result they both keep anyone else from using x86. And of course now a days x86-64 is the only one that really matters. Presumably another company getting involved like Qualcomm would mess up that old deal.
The difference is how low spec the series S is.
Something like Baldurs Gate 3 on existing PS5 was able to handle everything they needed including the split screen co-op. However, they couldn’t release on Xbox at all because they couldn’t make a version that worked on both S and X but also they weren’t allowed by MS rules to pull features from the S.
A PS5/PS5-Pro pair would be easier since the bottom spec is still about comparable to the Series X and the new tier is just a bit extra for some nice-to-haves and less having to handicap a game to get it to run on the low spec machine. It’s still extra work but shouldn’t mean having to rework an entire game to get it to work at all.
We hired a guy 2 years ago and his company was still using MS Virtual SourceSafe. Dudes, that was released in 1994 and the last update was 2005. Just crazy.
IDK I’ve had PD cables that looked good for a while but turns out their data rate was basically USB2. It seems no matter what rule of thumb I try there are always weird caveats.
No, I’m not bitter, why would you ask that?