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Cake day: February 2nd, 2024

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  • My understanding is that x86 originated from Intel and x86-64 was an extension of it by AMD who had been licensing x86. They agreed to trade so neither paid to license one from the other. So Intel got to use x86-64 because they let AMD have free use of x86. As a result they both keep anyone else from using x86. And of course now a days x86-64 is the only one that really matters. Presumably another company getting involved like Qualcomm would mess up that old deal.


  • The difference is how low spec the series S is.

    Something like Baldurs Gate 3 on existing PS5 was able to handle everything they needed including the split screen co-op. However, they couldn’t release on Xbox at all because they couldn’t make a version that worked on both S and X but also they weren’t allowed by MS rules to pull features from the S.

    A PS5/PS5-Pro pair would be easier since the bottom spec is still about comparable to the Series X and the new tier is just a bit extra for some nice-to-haves and less having to handicap a game to get it to run on the low spec machine. It’s still extra work but shouldn’t mean having to rework an entire game to get it to work at all.