Lol back when games were simpler, they were harder because one of the few ways they could make a game harder was to reduce the amount of leeway you had from needing to do pixel perfect moves.
Plus a lot of older games didn’t even have save points, so you either beat it in one sitting, left it on and hoped the power didn’t go out or no one else wanted to use the system.
Oh and arcade games were often tuned to let you have fun for a bit then suddenly get way harder so you’d lose and need to put quarters in if you didn’t want to start over from the beginning and ports to consoles often kept these mechanics. I remember noticing the pattern in mortal Kombat, where I wasn’t very good at the game (in hindsight) but could consistently win one match only to lose the next one, continue and repeat until I ran out of continues.
Lol back when games were simpler, they were harder because one of the few ways they could make a game harder was to reduce the amount of leeway you had from needing to do pixel perfect moves.
Plus a lot of older games didn’t even have save points, so you either beat it in one sitting, left it on and hoped the power didn’t go out or no one else wanted to use the system.
Oh and arcade games were often tuned to let you have fun for a bit then suddenly get way harder so you’d lose and need to put quarters in if you didn’t want to start over from the beginning and ports to consoles often kept these mechanics. I remember noticing the pattern in mortal Kombat, where I wasn’t very good at the game (in hindsight) but could consistently win one match only to lose the next one, continue and repeat until I ran out of continues.