Endgame everything is based on random chance, to the point that Nilaus “ended” his playthrough by saying, “Well, technically I’ve won, but I’m not going to run this for however long it takes to actually get the few components I need.”
There’s an RNG feature added, a sort of rarity for crafted items. But Idk if the same dev is responsible for this feature and to me it doesn’t seem that annoying and completely optional.
They made all the endgame products based on chance. You’d set up the reaction and there was like a 96% chance you’d get nothing from it, or the wrong things. It took so long to get the right things that Nilaus gave up
Space Exploration wasn’t made to be fun or rewarding. That’s just an exercise in masochism
I thought that was Pyanodon. SE is good but can be frustrating with the weir pacing of the space sciences.
Endgame everything is based on random chance, to the point that Nilaus “ended” his playthrough by saying, “Well, technically I’ve won, but I’m not going to run this for however long it takes to actually get the few components I need.”
Nilaus actually finished his Pyanodon run.
They’re actually making an official space exploration expansion coming later this year
Hopefully someone reigns in the dev with his random number generator fascination
Spoiler: they didn’t
There’s an RNG feature added, a sort of rarity for crafted items. But Idk if the same dev is responsible for this feature and to me it doesn’t seem that annoying and completely optional.
I don’t understand, was the dev trying something weird?
They made all the endgame products based on chance. You’d set up the reaction and there was like a 96% chance you’d get nothing from it, or the wrong things. It took so long to get the right things that Nilaus gave up
Oof, in a game about maximizing efficiency that’s a weird choice
What if they already were?