and no I don’t use a chromium browser, I just really like my extensions

after making the meme I noticed that the cpu nearly matched the sims 4 level but the ram went to 42x less

don’t worry about me giving money to EA, the game was obtained via mysterious means

  • Aceticon@lemmy.world
    link
    fedilink
    arrow-up
    16
    ·
    edit-2
    2 months ago

    Actually all of the game mechanics should be stopped when the game is paused.

    The most likely culprit is the graphics pipeline still being busy assembling and sending data to render to the GPU every frame, since even though the 3D world is paused, the thing has to keep on operating because of the UI.

    It should be possible to make it less of a problem if the UI you’re interacting in during pause is on-screen 2D and all the 3D stuff is fully static (i.e. no autonomous movements such as simulated wind on leaves or running water) but depending on the graphics pipeline implementation being used, it might be too much trouble because you need to somehow have it stop rendering the 3D stuff and only do 2D.

    Also, EA being as they are, I doubt the programmers had the time to go after a “cosmetic” (lowest priority) issue that probably has system design implications.

    • saltesc@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      1 month ago

      When games are paused, this is just the timeline.

      If you truly want the game to pause, you would sit at the loading screen every time you unpaused, as you just stopped everything and it now needs to cache back in to where it was. Once it is all loaded back in, your CPU and memory loaded back up, the game can unpause. The game also has things running to prevent crashes, frame issues, memory management, etc. This is why you get a fair bit on the CPU and RAM even on the opening cinematic, it’s loaded up with all that extra stuff for environment.

      Obviously that’s not a pause feature, rather essentially what happens when you save and then load the save.